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NPC Generator

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Advanced [show]


Gunter Milton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear flannel. His hair is auburn and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small desert village. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Addict, Racist. Bonds: Nature. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Gunter Milton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (80 gp). Gold dragon comb with red garnet eye (500 gp). 3 Tanglefoot bags.


Social Check DCs


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He has a very tight haircut. He has gray eyes and a brown hat with a pastel feather.

Personality: Eccentric and domineering, Trym will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. He worked as a nervous Servant and found it very stressful. He then took over the family business and is one of the better Servant for hire.

Motivation: Further expansion of business.

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Rich, Job. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Trym Windsor, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries longbows. With bright brown hair and a scraggly beard. He has green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He has never given up on his writing dream.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Artistic. Bonds: Nature, In love. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Gerald Blyth, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)12 (+1) 18 (+4)5 (-3)
Skills Insight +6, Religion +3
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Don Conway, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He wears his black hair up. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Selfish, Disease, Insomniac. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Don Conway, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 11
Languages Common, Giant, Goblin, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears brown leather gloves, a brown jacket, and tight pants. His white hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Athletic, Opinionated, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Baker

Voice: Raspy

Attributes [hide]

Gilbert Ainsworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 17 (+3)13 (+1)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp. Hematite (5 gp). Hematite (5 gp). Coral (150 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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