Shane Tenley, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is heavily combed to the left. His blue eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his sister
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 5 Acid flasks. 4 Antitoxin.
Lance Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears yellow painted combat armor at almost all times. His long auburn hair reaches down to his waist. His eyes are brown and catlike.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.
History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: To be a Laborer again; and balancing his hectic life and new apothecary responsibilities is difficult
Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Apothecary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 sp.
Alex Gladstone, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left leg appears badly burned and disfigured. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Flaws: Ugly, Shy. Bonds: Guardian, Military, Immigrant. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Tim Carlton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a hunchback. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has blue eyes and a grey hat with a black feather.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Tim lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
