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Advanced [show]


Charles Woods, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His hair is red and curly. His eyes are likewise blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Charles studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and he's looking for his big break

Ideals: Impeccable, Gifted. Flaws: Forgetful. Bonds: Adventurer, Family. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Charles Woods, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Azurite (13 gp). Deep blue spinel (800 gp). 2 Acid flasks. 1 Everburning torch. 2 Holy water. 4 Smokesticks.


Social Check DCs


Gomory Stansfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with deerstalker hat. His white hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Gomory Stansfield, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy.

Ideals: Passionate. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Marley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 600 sp. White pearl (70 gp).


Social Check DCs


Theobald Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large brown tufts of hair around his ears. His violet eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Flaws: Ugly, Terse, Impulsive, Disease. Bonds: Rich. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Theobald Shelly, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Eye agate (15 gp). 1 Minor magic item.


Social Check DCs


Gilbert Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Masseuse, Gilbert learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: He's looking for his big break; and to unite with his sister

Ideals: Joker. Bonds: Criminal record, Job, Family, Adventurer. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Gilbert Breeden, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)5 (-3) 9 (-1)12 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Aquamarine (1000 gp). Golden pearl (110 gp). Golden pearl (110 gp).


Social Check DCs

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