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NPC Generator

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Advanced [show]


Geoffrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and has a large blue mantle and cape that has been intricately interwoven into his yellow robe. His tied-back hair is black. He has several tiny opal earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Joker. Bonds: Rich, Adventurer, Slave. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Geoffrey Ramsay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)16 (+3) 13 (+1)11 (+0)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Gnome, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries a battered whip and tarnished monstrous two handed axe as well. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.

Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Impulsive, Insane. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Gerald Bentley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp. 1 Darkwood Shield.


Social Check DCs


Richard Hackney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears pastel leather gloves, a pastel jacket, and tight pants. His hair is chestnut and curly. His eyes are amber and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Justice. Bonds: Adventurer, Religious, Enemies. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Richard Hackney, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Athletics +0, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Justin Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is thinning but still full. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.

History: Justin was raised in a hard working conservative environment. He worked as a nervous Bellfounder and found it very stressful. He has achieved small success as a Bellfounder.

Motivation: Expand his business; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist, Artistic. Bonds: Job. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Justin Trowbridge, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 17 (+3)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


John Springfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports tan clothing, slightly heavier than average wear. He has styled his blonde hair well, parting it to the right. This amber eyed westerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: John was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Depressed. Bonds: Job. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

John Springfield, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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