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NPC Generator

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Advanced [show]


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of death on his torso. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Cartwright and found it very stressful. He struck the Cartwright job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Mentor, Job. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Nash, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Silk rope. 1 Silk rope. 1 Silk rope.


Social Check DCs


Manfred Lester, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his white robe and has his shortbow always slung over his shoulder. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Ideals: Optimist, Entrepeneur. Flaws: Greedy. Bonds: Mentor, Adventurer. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Lester, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2400 sp. 1 Holy water. 3 Tanglefoot bags.


Social Check DCs


Bertram Tatum, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. He wears his red hair up. His blue eyes peer out from beneath his Stetson red hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Bertram Tatum, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp. Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Alexandre Milton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. He has done his best to style his chestnut hair to look like a famous performer. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Racist. Bonds: Attractive, Immigrant, Nature, Religious. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Alexandre Milton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Azurite (15 gp). Golden yellow topaz (200 gp).


Social Check DCs


Raymond Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood. He is physically well-built. His silver hair is long and unkept. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. His necromantic abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Raymond Landon, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 3 (-4)13 (+1) 8 (-1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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