Theobald Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with tan stripes complete with hood. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now owns his own business.
Motivation: Regain custody of his son; and his religion dominates his actions
Bonds: Job, Religious, Immigrant, Nature, Family. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Obsidian (13 gp). Amethyst (70 gp). Jade (70 gp).
Bertram Elton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered whip and tarnished flail as well. His hair is cut close to his head. He wears a mask on his face.
Personality: He is extraordinarily eccentric. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Attractive, Nature, Adventurer. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Red-brown spinel (130 gp).
Shane Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His hair is cut close to his head. He has gray eyes and a grey hat with a blue feather.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Slave. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp. 1 Half-Plate.
Kody Benson, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair is long and brown with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. His fierce gray eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.
History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Fletcher soon after.
Motivation: He wants to meet his childhood hero; and he wants to get laid
Ideals: Professionalism. Flaws: Hedonist. Bonds: Adventurer, Job, Has a crush. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp.
Shane Willoughby, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fierce green eyes like to dwell on things.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with singing.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Shane's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2500 sp. Coral (130 gp). Star rose quartz (20 gp). Coral (130 gp).
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