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NPC Generator

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Advanced [show]


Patrick Royston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He usually wears his grey robe and has his sickle always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Slave. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Royston, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)8 (-1) 11 (+0)18 (+4)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with green colored cloaks and clothing and is in decent physical shape. He sports a flattop hair cut. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He has never given up on his singing dream.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Ideals: Optimist, Gifted, Artistic. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Roger Mitchell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Chester, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a green poncho over his likewise colored trousers and shirt. He has silver hair. His violet unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Religious, Military. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Gerard Chester, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)6 (-2) 10 (+0)14 (+2)
Skills Investigation +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He wears his auburn hair down. He is baby faced.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He has never given up on his painting dream.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Addict. Bonds: Slave, Enemies, In love. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Atherton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. His skin is fair and his fingers are delicate and long. His hair is brown and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Kyle was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Architect soon after.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Nature, Job. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Tattersall, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Obsidian (7 gp). Violet garnet (600 gp). Chrysoprase (60 gp).


Social Check DCs

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