Percival Cooper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears professional attire. He wears his brown hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Disciplined, Joker. Bonds: Attractive, Mentor, Job. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 3 (-4) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0
Possessions: 2200 sp. 1 Healer’s kit. 1 Masterwork Thieves’ tools.
Thomas Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy brown hair. His amber eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and doesn't want to be a guard and was forced into it by his family
Ideals: Optimist. Flaws: Fearful. Bonds: Family, Rich, Job. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1500 sp. Moss agate (12 gp).
Lance Blyth, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is typically in his Priest uniform. He wears a broad hat to cover his moderate length silver hair. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. A gifted student he started as a Stableman, but he got bored and became a Priest. In the meantime he has taken over work as a Priest and occasionally as a mercenary.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's in love
Flaws: Depressed. Bonds: Job, Has a crush, Adventurer. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 6 (-2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trym Heiser, Male Human [Permalink]
Personal [hide]
Description: An older man who is typically in his Ruler uniform, he is not a threatening figure. His white hair is braided into rings. His eyes are amber and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is a Lycanthrope in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Roofer again; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 32000 sp. 1 Minor magic item.
Gilbert Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears a violet coat over a tan low-cut shirt, and a broad hat upon his head. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a card on it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and wants a kiss
Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease, Insomniac. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
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