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Advanced [show]


Roland Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the ruined castle and found the beat up crossbow and armor he uses now. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Adventurer, Criminal record, Rich, Nature. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Roland Lindsey, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Kody Winthrop, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His blonde hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: The child of eastern immigrants he idolized his mother. Kody was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Selfish. Bonds: Immigrant, Religious. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Kody Winthrop, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs


Jocelyn Addington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the south to a Marshal, Jocelyn learned a great deal about his father's area of expertise. He worked as a nervous Marshal and found it very stressful. He then took over the family business and is one of the better Marshal for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Addington, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)17 (+3) 9 (-1)11 (+0)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Randal Stratford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has golden hair. His eyes are amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and he is content

Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Nature, Slave. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Randal Stratford, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)17 (+3) 13 (+1)14 (+2)
Skills Stealth +0, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1600 sp. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Heward Garrick, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He sports yellow clothing, slightly heavier than average wear, and his gloved hand is found clutching a shield. He wears a Stetson hat to hide his balding. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heward was born the youngest of three triplets. Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Family, Slave. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Heward Garrick, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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