Nicholas Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a large brown jacket. He has wavy black hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he has a crush on the local brewer
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer, Has a crush. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 11000 cp. Golden yellow topaz (600 gp). Banded agate (15 gp). 1 Minor magic item.
Percival Mori, Male Human [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears a fancy tan suit. His hair is short and blonde. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: Percival was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Adventurer, Has a crush. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Trym Westcott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely brown suit with tan socks and a vest with buckled shoes. His long black hair is drawn into a two foot long braid. His violet eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Junk Dealer, who enjoyed hunting, Trym was taken on many hunting expeditions. After coming to the age of reason, Trym took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 80 pp.
Nicholas Tatum, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green coat over a tan low-cut shirt, and a deerstalker hat upon his head. His silver hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His job bores him to no end. He has decided to make it more interesting.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1400 sp.
Adelard Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. He has styled his blonde hair well, parting it to the right. He has several tiny amethyst earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. Golden yellow topaz (500 gp). Freshwater pearl (8 gp). Iolite (40 gp). Fire opal (500 gp).
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