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Kyle Emsworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black wide-brimmed hat and black clothes. His silver hair, when down, is lengthy. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Doctor, who enjoyed hunting, Kyle was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Pacifist, Joker, Fighting. Bonds: Nature. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Emsworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Roger Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a red and white handkerchief worn on his right side. His hair is chestnut and curly. His green eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Military. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Roger Ainsworth, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Clerebold Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. He wears his white hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Slave Trader, who enjoyed hunting, Clerebold was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist, Persistence. Flaws: Insomniac. Bonds: Religious, Nature. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

Clerebold Tickle, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Randal Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He keeps his silver hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Fighting. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Randal Wakefield, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Arnold Clifton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown cloak and cross-gartered red stockings and is in decent physical shape. He has a small bristly mustache and wavy brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Glassblower, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Rich. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Arnold Clifton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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