Miles Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and curly. His ears are large.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Racist. Bonds: Rich. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 39000 sp. 1 Good lock. 1 Magnifying glass.
Theobald Walpole, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely black suit with tan socks and a vest with buckled shoes. His hair, while still mostly black, has prominent grey streaks. He has violet eyes and a black hat with a tan feather.
Personality: Abrasive and pushy, he has a hard time making friends. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Hedonist, Insomniac. Bonds: Immigrant, Nature. Occupation: Baker
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp.
Trey Halsey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is braided into rings. His eyes are gray and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of gnolls once and for all.
History: He got into the Adventurer business at a young age. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.
Motivation: To be a Barber again.
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. White opal (600 gp). 2 Tanglefoot bags. 1 Antitoxin.
Solomon Watson, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a green suit. His white hair, when down, is lengthy. His ears are large.
Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp.
Alex Kitchur, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: To be a Brewer again.
Ideals: Joker. Bonds: Immigrant, Job, Rich. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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