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Advanced [show]


Miles Ashton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is black and very short. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Miles hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Racist. Bonds: Enemies. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Ashton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 14 (+2)13 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Webley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, black, dusty cloak. His auburn hair is still thick. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Persistence, Fighting. Flaws: Depressed. Bonds: Nature, Has a crush. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Webley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)8 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Blue quartz (8 gp). Sardonyx (50 gp).


Social Check DCs


Everard Chatham, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears a tan collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has styled his blonde hair well, parting it to the right. His brown eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Everard Chatham, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright golden hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Military. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Rodney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


Lewis Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Lewis was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Enemies, Slave. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Lewis Livingstone, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Perception +2, Stealth -1
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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