Charles Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is white and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist. Flaws: Shy. Bonds: Rich, Attractive, Religious. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Brass mug with jade inlays (100 gp).
Gerard Everly, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a black suit, white shirt, and black tie. He has a long red beard with little hanging trinkets. His brown eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.
History: Gifted from a young age, Gerard studied abroad. His childhood dream was to be a Stableman, but he was a colossal failure. He now owns his own business.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Shy, Hedonist. Bonds: Job. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Moonstone (20 gp).
Balimaar Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of amethyst and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. In his 11th year, his parents were killed by a giants raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice. Bonds: Rich, Attractive, Enemies, Criminal record. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Charles Stanley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His thin eyebrows rest above his beady hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Guardian, Slave. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Gomory Sherwood, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy golden beard and wild golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gomory was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Detective soon after.
Motivation: To be a Layabout again.
Flaws: Ugly, Antagonistic, Racist. Bonds: Rich, Job. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Azurite (11 gp).
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