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NPC Generator

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Advanced [show]


Justin Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: Justin lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted necromantic powers by his dying brother.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Family, Debt. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Justin Churchill, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Spice Merchant. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A powerful wizard made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Insomniac, Insane. Bonds: Job, Criminal record, Mentor. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Richard Marston, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 24000 sp. Malachite (15 gp). Pink pearl (140 gp). Citrine (60 gp). Jasper (60 gp). 1 Minor magic item.


Social Check DCs


Bernard Sherwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. With a patchy chestnut beard and wild chestnut hair. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Military, Nature. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Bernard Sherwood, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny opal earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Raymond Hallewell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 14 (+2)18 (+4)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. Carnelian (60 gp). Black opal (900 gp). Zircon (60 gp).


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He has a moderate pudge and is not very fit. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Carter and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Peter Bentley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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