Everard Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His moppish brown hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the large cave and found the beat up flail and armor he uses now. He left for the north, certain he would find work there.
Motivation: Many drow want him driven away; and someone believes him a fraud
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Nature, Immigrant, Enemies. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. Silver comb with moonstones (400 gp). 1 Masterwork Uncommon Weapon.
Reynard Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin blue vertical stripes and yellow pants. His skin is fair and his fingers are delicate and long. His blonde hair is smooth and relatively long. He has a dull look in his violet eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has comitted a past crime that haunts him to this day; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Secretive. Bonds: Military, Adventurer, Criminal record. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2100 sp. Onyx (80 gp). Smoky quartz (80 gp).
Gunter Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. He sports a long brown beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: Gunter was raised in a hard working conservative environment. He worked as a nervous Sage and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp.
Gunter Clifton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears blue trousers with red and brown striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Gunter studied abroad. His childhood dream was to be a Sellsword, but he was a colossal failure. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Attractive, Family, Job. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 50 pp.
Bernard Beitz, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear green tank tops with brown pants, he is not a threatening figure. He has white hair. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Bernard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.
History: He was born at the edge of vast forest. He struck it rich when he found rare goods in large quantities. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism. Bonds: Nature, Rich, Guardian. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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