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NPC Generator

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Advanced [show]


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is red and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered east to less war torn lands. He has dedicated himself to building a better trade route.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against brigands

Flaws: PTSD. Bonds: Attractive, Enemies, Military, Adventurer, Religious. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Shirley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Vance, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears a white broad hat and white clothes. His red hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: Randal wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Randal has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Disciplined. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Randal Vance, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)16 (+3) 11 (+0)5 (-3)
Skills Acrobatics +0, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 sp. 1 Tanglefoot bags. 2 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Kody Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He has auburn hair. His violet eyes dart from person to person.

Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Slave, Adventurer. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Kody Royal, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 3 Tanglefoot bags. 2 Holy water.


Social Check DCs


Manfred Riley, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered scimitar and tarnished club as well. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Manfred Riley, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 8 (-1)7 (-2)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of magic on his torso. He is portly but not overly obese. His blonde hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Gardener soon after.

Motivation: Expand his business.

Flaws: Shy. Bonds: Job, Religious, Enemies. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Gerald Trollope, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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