Ernest Melancon, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his silver hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Locksmith, who enjoyed hunting, Ernest was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away
Ideals: Optimist, Persistence. Bonds: Nature, Attractive, Enemies. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1700 sp.
Heward Appleton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear tan pants and tee shirts. His long black hair reaches down to his waist. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Immigrant. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Hunter Bing, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His hair is white and curly. His face is scarred and worn.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of northern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 3 years.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (700 gp). Silver chalice with lapis lazuli gems (90 gp).
Hugh Everly, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear blue tank tops with grey pants. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He became a Interpreter soon after.
Motivation: He wants revenge against gnolls; and he is content
Flaws: Selfish, Mundane. Bonds: Guardian, Job, Enemies. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.
Theobald Windsor, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Laborer. He has a moderate pudge and is not very fit. His chestnut hair is slicked back into a classic pompadour. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with singing.
History: Sold as a small child to a slaver, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Shy. Bonds: Job, Mentor, Poor. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp. Black pearl (500 gp). Tiger eye turquoise (13 gp). Carnelian (70 gp).
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