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NPC Generator

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Advanced [show]


Dustin Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and to end his boredom

Flaws: Ugly, Mundane, Shy, Racist. Bonds: Nature, Rich. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Wilberforce, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Geoffrey Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in red turtlenecks beneath a brown coat with white slacks. He has a long silver beard with little hanging trinkets. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: Marry his brother to traveling adventurers; and expand his business

Flaws: Ugly. Bonds: Job, Nature, Adventurer, Family. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Geoffrey Gentry, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)8 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 6000 cp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Theobald Stanley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a shield. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Stanley, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Peyton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan shirt with thin blue vertical stripes and brown pants. His silver hair is styled in orderly dreadlocks. His eyes are amber and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Geoffrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Geoffrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Geoffrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Geoffrey Peyton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 16 (+3)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears yellow leather gloves, a yellow jacket, and tight pants. He has a silver handlebar mustache and slicked back silver hair. This green eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He feeds upon the attention of others.

History: He was born in the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Bonds: Job, Attractive, Immigrant, Criminal record, Debt. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Henry Myerscough, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)7 (-2) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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