John Woods, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white coat over a violet low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is almost excessively polite to everyone, even when angry. He has a small toy that he constantly fidgets with.
History: He was born in a small forest village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Deep blue spinel (600 gp). Amber (160 gp).
Drogo Spaulding, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he feels threatened by others
Flaws: Antagonistic, Fearful, Disease, Insomniac. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Moss agate (13 gp). Iolite (30 gp). Moonstone (30 gp).
Robert Garrick, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his black hair to look like a famous performer. His blue eyes peer out from beneath his small brown hat.
Personality: Eccentric and domineering, Robert will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Engraver.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Entrepeneur, Extrovert. Flaws: Ugly. Bonds: Job, Nature. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Hunter Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His long black hair reaches down to his waist. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Athletic, Entrepeneur. Flaws: Greedy. Bonds: Military, In love. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 5000 cp.
Arnold Southey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a fine chain shirt which he covers with red colored cloaks and clothing. His red hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west to a Apothecary, Arnold learned a great deal about his father's area of expertise. He worked as a nervous Apothecary and found it very stressful. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: Star ruby (900 gp). Moss agate (8 gp). Aquamarine (400 gp).
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