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Advanced [show]


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His black hair is matted, messy, and big. His eyes are likewise blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Ugly, Greedy, Secretive. Bonds: Rich, Job. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Charles Coombs, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 9 (-1)14 (+2)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Rock crystal (80 gp). Jet (60 gp).


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Diggory hails from a village terrorized by brigands. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Diggory's mother didn't care for him much, and the feeling was mutual. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Diggory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of brigands

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, In love, Religious. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Diggory Mitchell, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Tourmaline (150 gp). Golden pearl (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Bentham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Poor, Family. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Richard Bentham, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 8 (-1)16 (+3)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 30 pp. White opal (400 gp). Blue quartz (7 gp). 1 Healer’s kit.


Social Check DCs


Tim Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports brown clothing, slightly heavier than average wear. He has a small bristly mustache and wavy chestnut hair. He has gleaming, smiling green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. Tim was born on a far eastern island where he grew up under the tutelage of his mother, an expert Sellsword. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Athletic, Optimist. Flaws: Shy, Mundane. Bonds: Immigrant. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Sherwood, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 22000 cp. Deep blue spinel (1000 gp). Sard (20 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Manfred Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly scythes and shortspears. His black hair is greasy and uncared for. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Manfred was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Ploughman.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job, In love. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Manfred Alston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver comb with moonstones (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).


Social Check DCs

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