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NPC Generator

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Advanced [show]


Adam Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He carries a battered scythe and tarnished flail as well. He has a very tight haircut. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Adam Brixton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Robert Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. He keeps his long golden hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: Robert hails from a village terrorized by illithids. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and revenge

Flaws: Addict, Insomniac. Bonds: Job, Enemies, Criminal record, Debt. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Robert Dudley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Everard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Herbalist, who enjoyed hunting, Everard was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Everard Marleigh, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)18 (+4) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. He wears his brown hair up in a very large beehive style do. His green eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: He was born in the east. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the east, certain he would find work there.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Insane, Lazy, Racist. Bonds: Immigrant, Rich. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Shane Barclay, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Robert Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Weaver, who enjoyed hunting, Robert was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Body Guard. He struck the Body Guard job and began his own company from there.

Motivation: Wishes to resurrect an old love; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Job, In love. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Robert Breeden, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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