Kody Rodney, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Carpenter uniform. His hair, while still mostly red, has prominent grey streaks. This brown eyed easterner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He was granted druidic powers by his dying sister.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 12000 sp. 1 Minor magic item.
Tim Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy brown pantaloons and a white scarf. His blonde hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.
History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the east; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
Bertram Huxley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Barkeep. His skin is fair and his fingers are delicate and long. He wears a feathered hat to cover his moderate length red hair. His green eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Job, Rich. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Onyx (80 gp). Violet garnet (900 gp). Black pearl (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Hugh Blackwood, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Mortician, who enjoyed hunting, Hugh was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Sensitive, Secretive, Depressed. Bonds: Nature. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. Amber (40 gp). Moss agate (6 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). 1 Minor magic item.
Gomory Beverly, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male sports brown clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He has auburn hair. His blue eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Gomory studied abroad. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg; and he's attracted to the pc
Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Job, Has a crush. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: 10 pp.
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