Adam Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his black hair in a flapper bob. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Soapmaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Anselm Bentham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a brown handlebar mustache and slicked back brown hair. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Layabout.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.
Ideals: Athletic, Philantrophist. Bonds: Immigrant, Criminal record, Job. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. Jet (130 gp). Obsidian (7 gp).
Randal Leighton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a red suit, black shirt, and white tie. His red hair is smooth and relatively long. His eyes are a pleasant green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he'd like to take his coworkers down a peg
Ideals: Optimist. Bonds: Rich, Job, In love, Criminal record. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Sardonyx (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Arnold Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a yellow poncho over his likewise colored trousers and shirt. He has wavy brown hair. His eyes are likewise green.
Personality: Eccentric and domineering, Arnold will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the east. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help; and he feels threatened by others
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Immigrant, Criminal record. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Roger Landon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His tied-back hair is silver. He wears large thick round spectacles.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments
History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. After coming to the age of reason, Roger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Star rose quartz (70 gp). White opal (1200 gp). Red spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
