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NPC Generator

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Advanced [show]


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is red, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Tailor business at a young age. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Tailor.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Logical. Bonds: Attractive, Job, Military. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Arnold Graeme, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)15 (+2) 7 (-2)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Peter Staurheim, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, green cloak, and is pretty ugly. His black hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a brothel owner, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Nothing but the best is good enough for him; and to clean up the streets

Ideals: Impeccable. Flaws: Ugly. Bonds: Guardian, Criminal record, Mentor, Rich. Occupation: Armorer

Voice: French accent

Attributes [hide]

Peter Staurheim, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Blue quartz (14 gp). Lapis lazuli (14 gp). Red-brown spinel (80 gp).


Social Check DCs


Anselm Holton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, red, dusty cloak. He has a penchant for wearing a ring with an oversized jet on his left hand. His chestnut hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: He was born in the south, but his parents moved at a very young age to the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant, In love. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Anselm Holton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 8 (-1)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Altham, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He wears his golden hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He hasn't been sleeping well lately.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions

Flaws: Insomniac. Bonds: Religious, Criminal record, Enemies. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Theobald Altham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)15 (+2) 9 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 70 pp.


Social Check DCs


Hunter Reid, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown and curly. His eyes are gray and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Athletic, Disciplined, Logical. Flaws: Insane. Bonds: Family. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Hunter Reid, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)18 (+4) 12 (+1)12 (+1)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6

Possessions: Just what you see.


Social Check DCs

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