Anthony Cason, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a brown armored body suit, with a simple black line shooting up and back down. He wears a small hat to cover his moderate length chestnut hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and a strong sense of loyalty to human people
Ideals: Logical. Flaws: Racist, Disease, Insomniac. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anthony Allerton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise green.
Personality: He likes to make people angry or surprised. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a illithids raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many illithids want him driven away; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Religious, Enemies. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp. Banded agate (13 gp).
Lance Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His auburn hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Locksmith business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 12000 cp. Zircon (80 gp). Black pearl (700 gp). Obsidian (10 gp).
Frederick Royston, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a brown coat with tan slacks. He is physically well-built. He has shaved his head bald. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Frederick studied abroad. A freak accident while working with his Architect father left him crippled. He used his abilities to travel the world and help people.
Motivation: He is content; and to end his boredom
Ideals: Philantrophist, Gifted. Flaws: Disease, Mundane. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 14000 cp.
Don Kendall, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears light armors faded through time and improper care. He is an epitome of beauty. His tied-back hair is chestnut. He has green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic. Bonds: Attractive, Religious, Criminal record. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp.
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