Ralf Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white hair up. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has worked as a Carter like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Arnold Kent, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His red hair is kept up in a ponytail inside a small hat. His eyes are brown and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Nicholas Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan cloak and cross-gartered brown stockings. He wears a deerstalker hat to cover his moderate length golden hair. His brown eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.
History: Nicholas was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He struck the Blacksmith job and began his own company from there.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Cynical. Bonds: Poor, Job, Debt. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.
Gerald Huckabee, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His brown hair is drawn into a tight pony tail with a card scrunchie. His violet eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He uses divination through singing.
History: Born in the east to a Weaver, Gerald learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He became a Weaver soon after.
Motivation: Revenge; and someone believes him a fraud
Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Job. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 5 (-3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 cp. 1 Masterwork Common Melee.
Reynard Kimberley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a blue and red robe with the hood down. His golden hair is matted, messy, and big. His hazel eyes peer out from beneath his top blue hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his mother.
History: When he was but 6 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur, Athletic. Flaws: Ugly. Bonds: Immigrant. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!