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Advanced [show]


Percival Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His hair is blonde and very short. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small mountains village. In his 16th year, his parents were killed by a orcs raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature, Enemies. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Percival Chatham, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)15 (+2) 10 (+0)7 (-2)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Heward Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heward was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To prove his worth to the world; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Religious. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Heward Winterbourne, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Shane Morley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). With a patchy chestnut beard and wild chestnut hair. He has a dull look in his green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Crown-heir father left him crippled. He left for the east, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Flaws: Ugly, Disease, Selfish. Bonds: Poor, Immigrant. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Shane Morley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 16 (+3)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Magnifying glass. 1 Hourglass. 1 Silk rope.


Social Check DCs


Alexandre Hale, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair is singed and shortened. He has a dull look in his brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Impeccable, Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Alexandre Hale, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)17 (+3) 11 (+0)6 (-2)
Skills Performance +0
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Malachite (10 gp). Alexandrite (600 gp).


Social Check DCs


Raymond Harlow, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His top hat is riddled with cuts and holes. His hazel eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a necromancer, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Raymond was born on a far western island where he grew up under the tutelage of his mother, an expert Servant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Mentor, Immigrant. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Raymond Harlow, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3

Possessions: 600 gp. Moss agate (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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