Kody Winthrop, Male Human [Permalink]
Personal [hide]
Description: A 6'5" southern man, he is typically in his Roofer uniform. His white hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Roofer.
Motivation: To be a Dilettante again; and wants to open a new tavern
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Job, Attractive. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1900 sp. 1 Good lock. 1 Crowbar. 1 Hourglass.
Norman Sutherland, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Guard business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: He is content; and further expansion of business
Ideals: Athletic, Persistence, Logical. Flaws: Mundane. Bonds: Job, Military. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5
Possessions: 200 gp.
Lewis Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of the sun god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown and curly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Optimist. Bonds: Attractive, Adventurer, Poor. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Gerald Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His brown hair is lengthy. His eyes are violet and beady.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: To clean up the streets; and to reunite with his old friends
Flaws: Ugly, Addict. Bonds: Guardian, Poor, Adventurer. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Shane Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a long brown beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Religious. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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