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NPC Generator

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Advanced [show]


Dustin Beverly, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears dark leathers with embroidery. He has a small bristly mustache and wavy chestnut hair. His eyes are green and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Barkeep, his father struggled to pay the bills. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Bonds: Criminal record, Poor, Military. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Beverly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Solomon Byron, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears rags and sports a simple walking cane. His hair is cut close to his head. His eyes are a pleasant green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Solomon was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and to be a glassblower again

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Job, Attractive, Adventurer. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Solomon Byron, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)16 (+3) 12 (+1)17 (+3)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 26000 cp.


Social Check DCs


Simon Ansley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel top hat and pastel clothes. His blonde hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Spy, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Bonds: Poor, Criminal record. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Simon Ansley, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Solid gold idol (800 gp).


Social Check DCs


Dustin Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of brigands once and for all.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Impeccable. Bonds: Attractive, Enemies, Poor, Slave. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Dustin Axton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 6 (-2)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1600 sp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His golden hair is matted, messy, and big. He has several tiny topaz earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Roger was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Pacifist, Persistence. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Roger Gracey, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)8 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 900 sp.


Social Check DCs

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