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NPC Generator

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Advanced [show]


Tim Darlington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered greatsword and tarnished shield as well. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Tim was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He became a Healer soon after.

Motivation: To be a Seamstress again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Tim Darlington, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 41000 sp.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large violet mantle and cape that has been intricately interwoven into his red robe. He has done his best to style his brown hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants to meet his childhood hero; and regain custody of his son

Ideals: Athletic. Bonds: Job, Adventurer, Family. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Charles Brandon, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Rolf Presley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light pastel in addition to tight pants. His hair is greying and his face has many wrinkles. His brown eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Mentor, Adventurer, Criminal record. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Rolf Presley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Sleight of Hand +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Thomas Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with deerstalker hat. He sports a long golden beard, and similarly colored long hair. He has a dull look in his blue eyes.

Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Fighting. Flaws: Insane, Mundane. Bonds: Guardian. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Thomas Blyth, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a fancy yellow suit. His long blonde hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trey's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Fearful. Bonds: Attractive, Family, Enemies. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Trey Cooper, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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