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NPC Generator

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Advanced [show]


Dustin Gladstone, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man dresses like a well dressed Dilettante does. He wears his red hair up in a very large beehive style do. His fierce violet eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich northern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Dilettante for hire.

Motivation: To be a Navigator again.

Flaws: Depressed, Antagonistic. Bonds: Job, Rich, Religious. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Dustin Gladstone, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 6 (-2)12 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Wymar Bradly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Poor, Mentor. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Wymar Bradly, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 4 Tanglefoot bags.


Social Check DCs


Drogo Wesley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Drogo was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur. Bonds: Rich, Job, Family. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Drogo Wesley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Astley, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His long blonde hair reaches down to his waist. His blue unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: The child of a Courier, who enjoyed hunting, Richard was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Family, Nature. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Richard Astley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tan leather gloves, a tan jacket, and tight pants and is in decent physical shape. His chestnut hair is lengthy. His violet unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Lance has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and regain custody of his daughter

Ideals: Persistence. Flaws: Disease, Shy, Insomniac. Bonds: Family. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Lance Darby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 17000 cp.


Social Check DCs

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