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NPC Generator

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Advanced [show]


Henry Budd, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His golden hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has never given up on his music dream.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Artistic, Gifted, Entrepeneur. Bonds: Job, Family. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Budd, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His red hair is cut short with large spiked bangs in the front. His half smiles and violet eyes are beguiling and draw you in.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Logical. Flaws: Racist, Antagonistic. Bonds: Attractive, Family. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Dustin Gracey, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dustin Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Barrister does. His chestnut hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Barrister and found it very stressful. He has achieved small success as a Barrister.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Lazy. Bonds: Job, Immigrant, Religious. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Asheton, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 12 (+1)7 (-2)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Gilbert Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears skinny pants and wears a violet and tan robe with the hood down. His silver hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gilbert hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Entrepeneur. Flaws: Insomniac, Shy. Bonds: Enemies, Poor. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Gilbert Kendal, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)12 (+1) 12 (+1)5 (-3)
Skills History +3, Persuasion -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. Freshwater pearl (4 gp). Jasper (40 gp).


Social Check DCs


Trym Hornsby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears a weathered and beat up set of banded mail beneath an oversized red coat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying brother.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Trym Hornsby, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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