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NPC Generator

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Advanced [show]


Shane Ryley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a green broad hat and green clothes. His brown hair is heavily combed to the left. His thin eyebrows rest above his beady violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Shipwright father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Ugly, Racist, Disease. Bonds: Adventurer. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Shane Ryley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 12 (+1)5 (-3) 12 (+1)10 (+0)
Skills Athletics -1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Raymond Nash, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: Raymond was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He now owns his own business.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Nash, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Citrine (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Ainsley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up sai and armor he uses now. After a long history of fighting, Jocelyn and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Jocelyn Ainsley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Red garnet (90 gp). Freshwater pearl (8 gp). Red-brown spinel (90 gp). Deep blue spinel (800 gp).


Social Check DCs


Drogo Beverly, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. His hair is short and blonde. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Miner profession.

History: He got into the Bricklayer business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has a rivalry with the Church that dominates his actions; and he loathes his own lifestyle

Flaws: Antagonistic, Secretive, Depressed. Bonds: Rich, Job, Religious. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Drogo Beverly, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue costume with the symbols of magic on his torso. He wears a wide-brimmed hat to cover his moderate length golden hair. His ears are large.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a great chef.

History: He was born at the edge of vast plains. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Gerald Tewksbury, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp. 1 Everburning torch. 1 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs

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