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Advanced [show]


Henry Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Henry was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Passionate, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henry Bradley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)18 (+4) 15 (+2)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Giant, Ignan, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Aldous Clare, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man is wearing a perfectly clean shirt and pair of pants. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Athletic, Joker. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aldous Clare, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills History +2, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 3 Smokesticks. 3 Smokesticks.


Social Check DCs


Balimaar Hastings, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He wears his black hair down. His gray eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Balimaar Hastings, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald England, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears just a pastel suit. He has shaved his head bald. His gray eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Gerald England, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bernard Wellington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Emotional, Hedonist. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Bernard Wellington, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills Insight +5, Performance +1
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp. Eye agate (11 gp). Alexandrite (700 gp).


Social Check DCs

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