Guy Blakely, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His blonde hair is cut short. His fierce brown eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful necromancer made him what he is. Cursed with lycanthropy at a very young age, Guy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Flaws: Addict, Disease. Bonds: Poor, Mentor. Occupation: Bather
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1500 sp. Golden yellow topaz (900 gp). Bloodstone (70 gp). Tourmaline (70 gp).
Lewis Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his silver hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Professionalism. Flaws: Insane, Mundane. Bonds: Attractive, Nature. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 25000 sp. Iolite (30 gp). Moss agate (12 gp).
Odo Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 6 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1600 sp.
Ralf Lindsey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear flannel, marred by teas. He has no hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across
History: Born to a Weaver, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Antagonistic, Racist. Bonds: Criminal record, Poor. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Ernest Allerton, Male Human [Permalink]
Personal [hide]
Description: This man dresses in yellow turtlenecks beneath a green coat with brown slacks. He has a penchant for wearing a ring with an oversized amber on his left hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across
History: When he was but 4 years old his parents immigrated from the south. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: A rival would like him out of the picture.
Flaws: Shy. Bonds: Rich, Criminal record, Immigrant, Adventurer. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
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