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NPC Generator

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Advanced [show]


Arnold Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has moderate length red hair. His ears are large.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Roofer in town.

History: Arnold was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: His religion dominates his actions.

Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Bentley, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 10 (+0)12 (+1) 11 (+0)7 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears bulky black painted plate armor. His hair, while still mostly blonde, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. John's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Religious, Immigrant. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

John Morton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Insight +1, Stealth +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Tiger eye turquoise (16 gp). 2 Thunderstones. 2 Thunderstones. 2 Thunderstones.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is red, silky, and of moderate length. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Guardian, Family. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Kyle Altham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Jet (130 gp). Malachite (7 gp).


Social Check DCs


Thomas Clive, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, black, dusty cloak. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist. Bonds: Rich, Nature, Family, Adventurer. Occupation: Banker

Voice: German accent

Attributes [hide]

Thomas Clive, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Animal Handling +4, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Don Winchester, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear violet pants and tee shirts. His hair is brown and curly. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Unemployed, but he got bored and became a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is greedy

Flaws: Ugly, Shy. Bonds: Rich, Mentor, Job. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Winchester, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 16000 sp.


Social Check DCs

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