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NPC Generator

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Advanced [show]


Chad Dudley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his spear. He wears a wide-brimmed hat to cover his moderate length black hair. His ears are large.

Personality: He speaks before he thinks and is too direct. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Impulsive. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Chad Dudley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)15 (+2) 13 (+1)14 (+2)
Skills Stealth +0
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Gunter Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Brewer. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: The child of a Detective, who enjoyed hunting, Gunter was taken on many hunting expeditions. His psionic abilities were realized during a raid on his village. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and doesn't want to be a brewer and was forced into it by his family

Ideals: Gifted, Professionalism. Bonds: Nature, Job, Family. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Gunter Warwick, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


William Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. With bright black hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Shepherd, William learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Shepherd has made it difficult for him to sleep.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Extrovert. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

William Shelley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Aldous Walcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet wide-brimmed hat and violet clothes. He sports a flattop hair cut. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently the stress of being a Priest has made it difficult for him to sleep.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Military, Family. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Aldous Walcott, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 30 pp. Zircon (20 gp). 1 Minor magic item.


Social Check DCs


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear pastel clothing when he does not wear armor. His head has been shaved. His thin eyebrows rest above his beady blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: When he was but 3 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and he is unsatisfied with his job

Ideals: Justice, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Knight

Voice: German accent

Attributes [hide]

Wymar Quinton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)7 (-2) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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