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NPC Generator

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Advanced [show]


Lance Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple blue robe with tan stripes complete with hood. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Locksmith profession.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with unlife at a very young age, Lance has worked very hard to control his curse. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: To find somewhere to settle down; and further expansion of business

Flaws: Antagonistic, Disease, Mundane. Bonds: Job, Rich. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Lance Shipley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10 pp. Violet garnet (900 gp).


Social Check DCs


Drogo Wade, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears a green shirt with thin violet vertical stripes and brown pants. His golden hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with painting.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered painting. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, In love, Adventurer. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Drogo Wade, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll, Gnome, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Richard Thorpe, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man is wearing a long, green, dusty cloak. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling green eyes.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Richard was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Retire the richest man in the east; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Entrepeneur. Bonds: Has a crush, Enemies, Attractive, Adventurer. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Richard Thorpe, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 15 (+2)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 40000 sp.


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue tunic with grey highlights, and long brown pants that bunch up around his shoes. His blonde hair is thinning but still full. He has a dull look in his amber eyes.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A strong sense of loyalty to Human people; and he has decided he is irredeemable

Flaws: Impulsive, Insomniac, Racist. Bonds: Criminal record, Religious. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Gerald Kent, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)14 (+2) 17 (+3)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. Violet garnet (1000 gp). Tourmaline (50 gp). Smoky quartz (30 gp). Black pearl (1000 gp).


Social Check DCs


William Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His black hair is thinning but still full. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Logical, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

William Ramsey, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)10 (+0) 14 (+2)9 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 15000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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