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Advanced [show]


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his yellow robe and has his pickaxe always slung over his shoulder. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Barkeep in town.

History: Gerald was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Logical. Flaws: Depressed. Bonds: Job, Family, Adventurer. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Cornish, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: Amber (110 gp). Red garnet (110 gp). Rock crystal (30 gp).


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair and beard is wavy and long. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Artistic, Impeccable. Bonds: Nature, Poor. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Guy Staurheim, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His hair is short and chestnut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Wymar Quinton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)15 (+2) 11 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Clayton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Chad has worked very hard to control his curse. Some 10 years later his spouse died after the birth of his son. Heartbroken, Chad never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, In love. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Chad Clayton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Malachite (13 gp). 1 Healer’s kit.


Social Check DCs


Clerebold Huxley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. He sports a long brown beard, and similarly colored long hair. His green eyes peer out from beneath his broad grey hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Mundane, Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Clerebold Huxley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 16 (+3)18 (+4)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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