Clerebold Vance, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy auburn beard and wild auburn hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Roofer, but he was a colossal failure. He was always very intelligent and has formed a secret society of specialists.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Performer
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Drogo Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To end his boredom; and he is content
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Enemies, Military. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Golden pearl (130 gp). 1 Half-Plate. 1 Darkwood Buckler.
Gerald Oakes, Male Human [Permalink]
Personal [hide]
Description: This southern man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His clothes are grease stained in places. He has done his best to style his auburn hair to look like a famous performer. His fierce hazel eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: The child of a Priest, who enjoyed hunting, Gerald was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Justice. Flaws: Disease. Bonds: Poor, Immigrant, Nature. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Wymar Middleton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting tan shirt and pants. He has a very tight haircut. His eyes are likewise green.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Wymar was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has set out to sabotage the competition.
Motivation: He feels that his past leaves him morally obligated to help; and to unite with his sister
Ideals: Artistic. Flaws: Mundane. Bonds: Family, Job, Criminal record. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp.
Don Davenport, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tan coat over a brown low-cut shirt, and a Stetson hat upon his head. He has a silver handlebar mustache and slicked back silver hair. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Antagonistic, PTSD. Bonds: Poor, Adventurer, Nature. Occupation: Servant
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 33000 sp. Silver comb with moonstones (300 gp). Cloth of gold vestments (140 gp). Carved bone or ivory statuette (90 gp). 1 Everburning torch. 4 Antitoxin. 1 Everburning torch.
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