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NPC Generator

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Advanced [show]


Robert Clayden, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His hair is silver and curly. He has gleaming, smiling blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Shy, Racist. Bonds: Adventurer, In love. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Robert Clayden, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Digby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He dresses well, typically a more casual-formal manner. He has a very tight haircut. His blue eyes peer out from beneath his top black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Religious, Military. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Patrick Digby, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 7 (-2)16 (+3)
Skills History +2, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp. Moonstone (50 gp). Moonstone (50 gp). Jet (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. He sports a flattop hair cut. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the north. He dropped out of school to support his sick mother, and resented it. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Disciplined, Logical. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Farmer

Voice: Strong lisp

Attributes [hide]

Odo Davenport, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)7 (-2) 17 (+3)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Thomas Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying white hair a little too much giving a sharp white color. He has gleaming, smiling gray eyes.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A deep hatred of dire rats; and revenge

Bonds: Has a crush, Family, Military, Adventurer, Enemies. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Thomas Ansley, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Lance Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is always cut to a buzz. He has several tiny amethyst earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. After months of barely getting by, Lance managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Lance Gentry, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 5 (-3)13 (+1) 14 (+2)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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