Gunter Morley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a worn and beaten armor. His clothes are grease stained in places. He wears a top hat to hide his balding. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 7 years old his parents immigrated from the east. Gunter was born on a far eastern forest where he grew up under the tutelage of his father, an expert Spy. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp.
Kody Benson, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His auburn hair is cut short with large spiked bangs in the front. His blue eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Barrister, who enjoyed hunting, Kody was taken on many hunting expeditions. In his 16th year, his parents were killed by a illithids raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Athletic, Philantrophist. Bonds: Religious, Nature, Enemies. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Chad Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. Chad was born on a far southern mountains where he grew up under the tutelage of his father, an expert Jeweler. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life.
Ideals: Justice. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 13000 cp. 1 Silk rope. 1 Backpack. 1 Superior lock.
Wymar Stafford, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has done his best to style his silver hair to look like a famous performer. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of giants once and for all.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: He is unsatisfied with his job; and he wants revenge against giants
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Aldous Chester, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is black and very short. His hazel eyes peer out from beneath his broad grey hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Aldous hails from a village terrorized by dire rats. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic, Fearful, PTSD. Bonds: Adventurer, Enemies. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Climber’s kit. 1 Masterwork Musical instrument.
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