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Advanced [show]


Norman Livingstone, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear white clothing when he does not wear armor. He has moderate length silver hair. His eyes are green and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic. Flaws: Ugly, Disease, Mundane. Bonds: Family, Job. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Norman Livingstone, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Blue quartz (10 gp). 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Thomas Dayton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a red tunic with white highlights, and long green pants that bunch up around his shoes. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 10 years.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies, Job, Family. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Thomas Dayton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)7 (-2) 9 (-1)15 (+2)
Skills Acrobatics +5, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +0

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved bone or ivory statuette (80 gp). A small bag of saffron. (80 gp).


Social Check DCs


Theodoric Winthrop, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears black painted combat armor at almost all times. His white hair, when down, is lengthy. He has a dull look in his green eyes.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Bonds: Job, Family, Rich, Mentor. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Theodoric Winthrop, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)12 (+1) 13 (+1)17 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp.


Social Check DCs


Reynard Coombs, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has a long blonde beard with little hanging trinkets. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Coombs, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)7 (-2) 14 (+2)7 (-2)
Skills Religion +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Anthony Charlton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered whip and tarnished quarterstaff as well. His black hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Anthony does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Rich, Attractive, Military. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Anthony Charlton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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