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Advanced [show]


Patrick Wallace, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear blue tank tops with white pants. He wears his hair in dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small desert village. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Patrick Wallace, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Ralf Bentham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He has a tattooed face.

Personality: Eccentric and domineering, Ralf will drive conversation. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. When Ralf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and his religion dominates his actions

Ideals: Extrovert. Flaws: Depressed. Bonds: Poor, Military, Religious. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Bentham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 15 (+2)17 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Godfrey Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He is physically well-built. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He became a Mayor soon after.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Job, Family. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Remington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Don Eastoft, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears a worn and beaten armor. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Don Eastoft, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Clapham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky blue painted plate armor. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Spice Merchant again; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Military, Job. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Kyle Clapham, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)8 (-1) 16 (+3)14 (+2)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Black pearl (700 gp).


Social Check DCs

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