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Advanced [show]


Hugh Milton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is unkempt and raggedy. His eyes are green and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Hugh Milton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 sp. 4 Holy water. 4 Tanglefoot bags.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and silver. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Maurezhi in disguise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Solomon Graeme, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Sardonyx (50 gp). Coral (40 gp). Hematite (10 gp).


Social Check DCs


Trey Beckwith, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears tight fighting clothing, which leaves very little to the imagination. His black hair is greasy and uncared for. His gray eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: In love, Criminal record. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Trey Beckwith, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Bloodstone (80 gp). Fire opal (500 gp).


Social Check DCs


Gerard Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Philantrophist, Entrepeneur. Flaws: Ugly. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Gerard Copeland, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 11 (+0)7 (-2)
Skills Deception +0, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his silver hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies, Military. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Tim Badger, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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