Richard Marlee, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large red mantle and cape that has been intricately interwoven into his brown robe. He has moderate length red hair. His eyes are violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's attracted to the PC; and money/treasure
Ideals: Logical, Gifted. Flaws: Selfish. Bonds: Rich, Has a crush. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Kody Altham, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is knotted and matted. His gray eyes peer out from beneath his Stetson white hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Joker. Bonds: Attractive, Job, Rich, Immigrant, Slave. Occupation: Carter
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Geoffrey Atherton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears long strands of ruby and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long auburn hair reaches down to his waist. His hazel unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Flaws: Disease, Selfish. Bonds: Rich, Criminal record, Nature. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Aquan, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Sard (80 gp). Smoky quartz (80 gp).
Geoffrey Haley, Male Human [Permalink]
Personal [hide]
Description: He sports pastel clothing, slightly heavier than average wear. He has chestnut hair. His gray eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a plains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Philantrophist, Logical. Bonds: In love, Nature, Rich. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Aquan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Theobald Langley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is knotted and matted. His eyes are likewise blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Mentor, Family. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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