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Advanced [show]


Jocelyn Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. With a patchy chestnut beard and wild chestnut hair. His green eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His necromantic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of illithids

Ideals: Gifted. Flaws: Insane. Bonds: Family, Religious, Enemies. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Jocelyn Prescott, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 2 Smokesticks. 2 Alchemist’s fire.


Social Check DCs


Manfred Stanley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and money/treasure

Flaws: Shy, Antagonistic. Bonds: Slave, Adventurer, Rich. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Manfred Stanley, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Brass mug with jade inlays (200 gp). Silver comb with moonstones (300 gp). A roughly beaten golden orb (90 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Trym Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is brown. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Trym Lindsay, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a longbow on his belt. He has dyed his greying black hair a little too much giving a sharp black color. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting, Joker. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Theobald Clapham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Clerebold Kitchur, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a grey and white handkerchief worn on his left side, and is pretty ugly. His white hair is cut short with large spiked bangs in the front. He has several tiny emerald earrings on each ear.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Masseuse

Voice: Hissing voice

Attributes [hide]

Clerebold Kitchur, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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