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Advanced [show]


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black shirt with thin tan vertical stripes and blue pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Anselm hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Ideals: Athletic, Impeccable. Bonds: Attractive, Religious, Enemies. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Anselm Conway, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 7 (-2)11 (+0)
Skills Investigation +5, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Conrad Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. He has a small bristly mustache and wavy blonde hair. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of gnolls once and for all.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against gnolls

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Mentor. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Conrad Eastoft, Male Human Fighter 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


Hugh Cooper, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His deerstalker hat is riddled with cuts and holes. His hazel eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Hugh Cooper, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)14 (+2) 14 (+2)8 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Solomon Warwick, Male Human [Permalink]

Personal [hide]

Description: This southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He has styled his black hair well, parting it to the left. His green eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. During his travels, Solomon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Solomon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Solomon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Solomon Warwick, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Investigation +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and curly. His violet eyes are passionate and lively.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. Gilbert was born on a far northern desert where he grew up under the tutelage of his father, an expert Navigator. He then took over the family business and is one of the better Navigator for hire.

Motivation: Expand his business; and to be a barber again

Flaws: Ugly, Hedonist. Bonds: Job, Nature, Immigrant. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Dalton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Moonstone (70 gp).


Social Check DCs

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