Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and blonde with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father.
Ideals: Artistic. Flaws: Shy. Bonds: Family, Slave. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp.
Gilbert Holton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: He was born in the south. He was an apprentice working in his mother's forge. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new priest responsibilities is difficult
Flaws: Shy. Bonds: Rich, Attractive, Religious, Immigrant, Job. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 sp.
Theodoric Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He carries a battered warhammer and tarnished pickaxe as well. His golden hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Fighting, Joker, Impeccable. Bonds: Poor, Family. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp.
Dustin Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His hair is brown and curly. His eyes are amber and he is always smoking a pipe.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Dustin studied abroad. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Revenge; and someone believes him a fraud
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Silver pearl (70 gp). Red spinel (70 gp). Silver pearl (70 gp).
Kody Milton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a brigands raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against brigands.
Flaws: Shy. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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